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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games on Android in Russia, Q2 2021

Discover the performance trends of the top 5 hybridcasual games on the Android platform in Russia during Q2 2021, based on data from Sensor Tower.

Top 5 Hybridcasual Games on Android in Russia, Q2 2021

During the second quarter of 2021, the hybridcasual gaming category on the Android platform in Russia showcased some interesting performance metrics. Here’s a look at how the top 5 hybridcasual games fared in terms of weekly downloads, revenue, and active users.

Prison Break: Stick Story from FARM STUDIO saw a notable decline in weekly downloads, starting from approximately 442K at the end of March and dropping to around 46K by the end of June. Weekly revenue for the game showed minor fluctuations, peaking at $5 in early May and ending the quarter with $3 in the final week of June. The game’s weekly active users also experienced a downward trend, beginning at about 783K and closing the quarter at roughly 176K.

Smash Colors by BADSNOWBALL HONGKONG LIMITED had a mixed quarter. Weekly downloads fluctuated, starting at approximately 285K in late March, dipping mid-quarter, and then rising to around 190K by the end of June. Weekly revenue remained relatively stable, hovering around the $20-$30 mark. Active user numbers saw a steady increase, from about 601K at the beginning of the quarter to nearly 492K by the end.

Another title from BADSNOWBALL HONGKONG LIMITED, Beat Racing, experienced steady growth in weekly downloads, starting from around 87K in late March and reaching approximately 122K by the end of June. Weekly revenue gradually increased, peaking at $17 in the last week of June. The game’s weekly active users showed an upward trend as well, beginning at about 146K and ending the quarter at nearly 285K.

Tomb of the Mask by Playgendary Limited demonstrated consistent performance. Weekly downloads fluctuated slightly but ended higher, starting at approximately 130K and rising to around 132K by the end of June. Weekly revenue remained steady, averaging around $600-$700 throughout the quarter. The game maintained a strong active user base, starting at about 1.24M and closing the quarter at nearly 1.5M.

Lastly, Kick the Buddy-Fun Action Game, another title from Playgendary Limited, showed significant growth in weekly downloads, starting from around 72K in late March and peaking at approximately 136K in late June. Weekly revenue saw an upward trend, beginning at $470 and reaching $771 by the end of the quarter. The game’s weekly active users also increased, starting at about 317K and ending at roughly 462K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021